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ReligionThe Druchii primarily worship the Elven God
Kaela Mensha Khaine, the Bloody-Handed God and Thousand Faced
Lord of Murder. While their kindred, the High Elves of Ulthuan, only invoke this wrathful god in times of war, the Dark Elves are wholly devoted to him. Each city has temples and shrines devoted to Khaine where blood sacrifices are made. Dark Elves are required to donate a percentages of the slaves they capture on raids to the temple but most Dark Elves make several additional sacrifices a year.
The most savage sect of Khaine worshippers are known as the Brides of Khaine, more commonly called Witch Elves (or
Maibd in the Dark Elf language). They are an all-female cult of warrior priestesses. Witch Elves consider the battlefield to be a holy place and are suicidally fanatical in proving their worth to Khaine by spilling the blood of their enemies. The cult is lead by high priestesess called hags, who bathe in blood to retain eternal youth. Morathi founded the cult of Khaine, yet it is currently led by Crone Hellebron, eldest of the hags.
The holiest time of the year for Dark Elves is Death Night. During this night the Witch Elves rule the streets of the Dark Elf cities, capturing anyone they find (whether they are slaves or Dark Elves) and dragging them back to the temples as sacrifice to Khaine. The Witch Elves will even go so far as to break into houses, which has led to Dark Elf families barricading windows and doors during this night. On Death Night the Witch Elves will also steal away a number of children. Girls captured like this will be trained to become Witch Elves. Boys are tossed in a cauldron of boiling blood. Those that survive are trained to be true adepts of Khaine: the feared assassins. As dawn breaks after Death Night it is customary for those who lived through the night to make a sacrifice from their own houshold (usually a favoured slave or elderly relative) as a thanks to the Lord of Murder for sparing their family.
Besides the worship of
Khaine, a sizeable portion of the population has also secretly kept alive worship of the Chaos God of Pleasure, Slaanesh. The Cult of Pleasure, led by Morathi, played a major role in the Sundering of the Elves of Ulthuan, but was considered heretical after the founding of Naggaroth and was suppressed as the worship of Khaine became prevalent. Centuries passed, and the Cult grew stronger in the shadows and secret places of the six cities. The Convents of the Sorceresses, also headed by Morathi, are implied to be power bases for the Cult (this is why there is a sect enmity between the Convents and the Cult of Khaine). As the Storm of Chaos engulfed the old world, the Cult rose to prominence once more when Morathi and her sorceresses recruited warbands of Hung tribesmen (human followers of Chaos) to the Cult, and marched them through Naggaroth. In response to this, underground members of the Cult openly joined Morathi's growing war host. Using her supernatural beauty and powerful magic she turned the Cult and its allies into her own private army and invaded the lands of Lustria to the far south.
Though they were repulsed, the Cult of Pleasure returned to Naggaroth in strength and openly displayed their status as devotees of Slaanesh. Because of this, and with the armies of Malekith attacking far-off Ulthuan, Naggaroth currently stands on the brink of civil war.
Army CompositionDark Elf armies are fast and dangerous but potentially fragile. They are more fleet of foot than humans and favour speed and maneuverability over heavy armour. Characteristics of Dark Elven armies include armour forged with all manners of wicked barbs, hooks and blades, and their uniforms tend to be dark sombre colours such as purple, indigo or black. Human skin is a highly prized material for durable military garb, and their graceful swords and spearheads tend to be hooked and serrated for catching enemy blades and inflicting severe injuries.
Druchii infantry consist of spear phalanxes and repeater crossbow regiments which are supported by shock infantry such as Executioners, who wield heavy two-handed blades called Draich, heavily armed Corsair raiders, or scores of Witch Elves that are drugged up into a killing frenzy. The most elite fighters are chosen to join the fanatic bodyguard of the king, the infamous Black Guard.
Cavalry often plays a key role in engagements. The elite Druchii cavalry are the Cold One Knights: Druchii nobility that ride carnivorous reptiles known as Cold Ones into battle. Not used by the Elves prior to The Sundering, they are native to the caves beneath the Blackspine Mountains and are a separate breed from those used by the Lizardmen of Lustria. These fearsome beasts are also used to pull heavy Cold One Chariots. They are often deployed alongside Dark Riders; fast and highly manoeuvrable warriors swathed in black robes who ride upon swift Elven steeds.
The Dark Elves use a rather vicious war machine known as the Reaper. Similar to the original design for the Repeater Bolt Thrower of their High Elven cousins, the Reaper is a large, ballista-style torsion weapon. It is capable of hurling either a single harpoon-like projectile with devastating force or a volley of multiple smaller bolts. They are usually found mounted on the bow of Dark Elf raiding ships or on the parapets of a city wall. However, they are also frequently taken into major combat engagements, as they are both lightweight and extremely effective in the hands of a skilled crew.
Dark Elves display a talent for taming and training the gigantic monsters that stalk the mountain ranges of their homeland. It is not uncommon for a Druchii Beastmaster to drive a monstrous, dragon-like Hydra or a towering, winged manticore into battle. Off of the battlefield, these Beastmasters are also responsible for training Cold Ones and elven steeds, and the subjugation of the endless supply of slaves.
Harpies often accompany Druchii forces into battle. These beasts have the appearance of winged women with talons and fangs. Possessed of a savage beauty, they are believed to be the reincarnations of slain Witch Elves of Khaine. Harpies are utterly untamable by the Beastmasters, and thus are somewhat unreliable. They follow large Dark Elf war parties to prey upon the fallen and wounded.
Magical power on the battlefield is supplied by the six Convents of Sorceresses, who refine the inherent magical aptitude of Dark Elf women into a deadly force. Though the Sorceresses are vulnerable in close combat, the sinister power that they wield is potent enough to ensure that almost every significant Dark Elf force will have at least one Sorceress. (It should be noted that Druchii males are not allowed to be trained in magical arts, and renegade Sorcerers are killed without question.)
Overall, the Druchii are devastating on the offensive. Every Dark Elf spends their entire life drilling and training in military maneuvers. Units working together in concert can break or destroy nearly any enemy that dares underestimate them, yet their fragile constitution means they are not able to absorb much damage in return. This forces Dark Elf commanders to rely on sound tactics rather than brute force. Thus Druchii generals are considered some of the best tacticians in the Warhammer world.
Enemies and AlliesThe Dark Elves believe themselves to be superior to all and equal to none. Their principle enemies are the High Elves for obvious reasons, but over the centuries have been given reason to take up arms against all races of the Warhammer World.
Since they are situated north of the jungle covered continent of Lustria, the Dark Elves organize frequent raiding parties on the Lizardmen temple cities for magical items, gold, and slaves (although Lizardmen don't make good slaves due to their coldblooded stubbornness).
It has been known for Dark Elves to recruit Ogres, Greenskins or Beastmen as allies, though they would never see them as equals and send them to their deaths without a second thought.
On several occasions the Dark Elves joined forces with the fleets of the Undead Tomb King Settra to raid the Human kingdoms of Tilea for slaves. The Human realms of the Empire and Bretonnia are favored targets for slave raids as well.
Perhaps the only faction that the Dark Elves have a recurring partnership with are the Hordes of Chaos. These creatures' twisted intellect mirrors that of the Dark Elves, and they share the same goals: take over Ulthuan and by extension the world. This alliance however, is a fickle one and usually does not survive long in the face of the Dark Elves' Machiavellian schemes or the warp-spawned barbarianism of Chaos.
PathsPath of Carnage The Path of Carnage is mainly concerned with quickly and directly slaughtering anything that presents itself to the Witch Elf. Eschewing subtlety, a specialist in this path prefers to confront her enemies face-to-face...or at least, face-to-what's-left-of-their-face.
Path of Suffering The Path of Suffering focuses more on effects that linger for some time, and a master in this path takes pleasure in leading her victims into a false sense of security. While her attacks may not seem dangerous at first, it's only moments later that the Witch Elf's enemy suddenly realizes that their death is imminent and there's nothing they can do to stop it.
Path of TreacheryThe Path of Treachery appeals to those Witch Elves who prefer to stalk their prey, attacking when the target is unsuspecting. A master of this path performs best in the thick of large, chaotic combats, where her victims are kept busy and unsuspecting, and she prefers to strike the enemy at their unprotected flanks.
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NOTE: Source http://en.wikipedia.org/wiki/Dark_Elves_(Warhammer) & http://warhammeronline.wikia.com/wiki/Malekith