Introduction of the character; Information:
Birth name: Volke.
Acquired name: Volke, Devil of the Ash.
Alias(es): .....
Sun Sign [Zodiac]: Sagittarius ---On the downside: Arrogant, Lack of Humility, Bigoted, Careless, Lawless. Your good qualities include: Optimistic, Jovial, Generous, Philosophical, Lucky.
Visual Age: 28 years of age.
Factual Age: Undetermined.
Direct Lineage: Ancestry unknown.
Class(es): Inquisitioner, Ex Inferis, Messenger ( Right Hand ) of The Nameless.
Occupation: Black Knight-Errant.
Religion: The Nameless.
Martial status: Single; not looking.
Education: Variety in Knowledge is Power.
Family: Unknown parentage.
His ambitions: The reign and state of Naethryn's expansion.
Alignment: Evil.
Voice: Baritone.
Physical deficiency: N/A
Theme: TOOL - " Vicarious."
Physical Appearance:
Gender: Male.
Ethnicity: Unknown.
Height: 5'11" feet.
Weight: 167 pounds.
Eye colour: Blue sapphire with scarlet tint.
Hair colour: Dirty blonde.
Race: Caucasian.
Attire: Modernized attire in grip locked clothing with unusual fibers that are durable for combative events.
Scars / Marks / Tattoos: Requirem tattoo or brand ( left arm ).
Intelligence:
Blood type: A positive
Language(s): Bilingual [English and Naethryn].
Primary Residence: Civitas ab Nefas [ Realm of Naethryn].
Primary Discipline: Art of War.
Sub-discipline(s): Combative, Blood Magic, Lying, Cheating, Theft, Betrayal, Murder, Vengeance, Greed, Despair, Tempting Others, Sadism.
Special Abilities: Lifting heavy weight enchanted weaponry.
Weapon of Choice: Lamentation ( is a great sentient black sword with runes carved into the blade, and possesses the ability to steal the souls of those it slays, in turn increasing the strength of its wielder. ), and Requirem ( is also called the Sword of Despair, or the Tyrant's Blade. Unlike Lamentation, the Requirem's blade is a dull color lacking all luster that actually seems to draw light into itself, creating a pocket of localized gloom when drawn. It is also unique in that it bears the same symbol or marking on its blade, as does its wielder. ) ( great swords ).
Social Demeanor:
Cunning.
Phantoms conversations [equivocal or ambiguous].
Intelligent.
Erudite.
Abilities:
Strength: Perfectionist.
Weakness: Can't be identified to the true nature of current weakness however behavior weakness is obviously displayed as perfectionism.
Physical strength: In calculations when lifting the heavy sword, required for only two men during adrenaline rushes.
Physical stamina: High tolerable stamina.
Physical speed: Incredible speed and out most precision.
Physical appearance: Athletic.
Secondary Abilities:
Special: Heightened Senses, Enhanced Strength, Speed and Agility.
Unique: Volke can cause all ambient light in a given area ( roughly equal to one city block ) to be completely dampened. The sources of light continue to function, but no illumination is provided. For example, a match struck within this area of effect will burn and provide heat, but no visible light is generated. The amount of light within this field is roughly equal to a moonless night.)
Hereditary: Agility and precise reflexes.
Trained: Mobility with a heavy broadsword highly designed for torment.
Feat Description(s): Feats are the accumulated skills acquired or attained manually throughout the course of Role-play.
Acrobatic: Excellent body awareness and coordination.
Agile: Particularly flexible and poised.
Alertness: Finely tuned senses? within three arm spans.
Animal Affinity: Moderate with animal presence; no empowering disturbance to provoke them.
Athletic [General]: Knack for athletic endeavors.
Blind-Fight: Knowing how to fight in melee without being able to see your foes.
Cleave [General]: The follow through with powerful blows with the highly massive blade.
Combative Expertise: Interchangeably coordinated with offensive to defensive skill, refutably.
Combative Reflexes [General]: Responding quickly and repeatedly to opponents, who let their defenses down. Notable in Combative Expertise, mentioning for interchangeably coordinated offense and defense positions. As well, with this feat, may also make attacks of opportunity while being flat-footed.
Deceitful [General]: Knack for disguising the truth.
Deflection [General]: Can deflect incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.
Deft Hands [General]: Having an exceptional manual dexterity.
Diehard [General]: Remaining conscious over heavy or brutal blows that would usually fell others. Unfortunately, an acute sensitivity to regeneration would be merely in the process of a single-cell organism?s manipulated remnants of the body would extraordinarily produce a sufficient empowerment to conquer massive blows to any physical limb or center fold.
Diligent [General]: Meticulousness allows analyzing minute details that others would miss.
Dodge [General]: Adept at dodging blows.
Endurance [General]: Capable of amazing feats of stamina in reconciles towards physical, mental, or spiritual stress.
Exotic Weapon Proficiency [General]: Unquestionable in precision and swift cleaves. However, ?tis startling to see such a maneuverable blade by it?s sheer size.
Greater Two-weapon Fighting [General]: Ambidextrous combatant in fighting two-handed styles.
Greater Weapon Focus: The inept ability to focus certain points in attack lunges.
Improved Bull rush: The ability to push opponents back during a combat spar.
Improved Critical: The ability to make a critical blow more powerful than normal with precise thrust to level the enemy in to asunder.
Improve Disarm: Knowing how to disarm a weaker opponent in combat.
Improved Feint: Skilled in misdirecting the opponent?s attention in combat.
Improved Initiative: It?s quite the odd notion to be more pre-emptive than the usual fighter during the first sign of ?trouble? or recollection of a fight upcoming.
Improved Overrun: Quite skilled in knocking down opponents during an overrun process.
Improved Sunder [General]: Absolutely skilled in attacking the opponents? weapons and shields, as well as other objects.
Improved Trip: Trained to not only tripping an opponent safely but also following through with an attack.
Lightning Reflexes [General]: Faster than normal reflexes? than most humans? or creatures alike.
Mobility [General]: Exceptionally skilled in dodging past an opponent and avoiding blows.